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A
- A - Enum constant in enum class com.blackrook.gloop.glfw.input.enums.JoystickButtonType
- A - Enum constant in enum class com.blackrook.gloop.glfw.input.enums.KeyType
- addDropListener(GLFWWindow.DropListener) - Method in class com.blackrook.gloop.glfw.GLFWWindow
-
Adds a
GLFWWindow.DropListenerto this window for listening for window events. - addInputListener(GLFWWindow.InputListener) - Method in class com.blackrook.gloop.glfw.GLFWWindow
-
Adds an
GLFWWindow.InputListenerto this window for listening for window events. - addInputObject(Object) - Method in class com.blackrook.gloop.glfw.GLFWInputSystem
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Adds an object that is annotated for receiving input events to this input system.
- addJoystickInputObject(int, GLFWInputSystem.JoystickInputParameters, Object) - Method in class com.blackrook.gloop.glfw.GLFWInputSystem
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Adds a joystick-specific object that is annotated for receiving input events to this input system.
- addJoystickInputObject(int, Object) - Method in class com.blackrook.gloop.glfw.GLFWInputSystem
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Adds a joystick-specific object that is annotated for receiving input events to this input system.
- addJoystickListener(GLFWInputSystem.JoystickConnectionListener) - Method in class com.blackrook.gloop.glfw.GLFWInputSystem
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Adds a joystick listener to this input system to listen for joystick connections and disconnections.
- addRunnableAlways(Runnable) - Method in class com.blackrook.gloop.glfw.GLFWContext.MainLoop
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Adds a Runnable that is invoked at the beginning of the loop such that they execute on the main thread.
- addRunnableAlwaysAfterPoll(Runnable) - Method in class com.blackrook.gloop.glfw.GLFWContext.MainLoop
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Adds a Runnable that is invoked at the end of the loop after events are polled such that they execute on the main thread, after event/input polling.
- addRunnableOnce(Runnable) - Method in class com.blackrook.gloop.glfw.GLFWContext.MainLoop
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Adds a Runnable that is invoked only once at the beginning of the loop such that it executes on the main thread, but before the "always runnables" are invoked.
- addRunnableOnLoopExit(Runnable) - Method in class com.blackrook.gloop.glfw.GLFWContext.MainLoop
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Adds a Runnable that is invoked only once at the end of the loop such that it executes on the main thread, but only once the loop is escaped due to a closing window.
- addWindowListener(GLFWWindow.WindowListener) - Method in class com.blackrook.gloop.glfw.GLFWWindow
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Adds a
GLFWWindow.WindowListenerto this window for listening for window events. - ANY_PROFILE - Enum constant in enum class com.blackrook.gloop.glfw.GLFWWindowHints.OpenGLProfile
- ANY_RELEASE_BEHAVIOR - Enum constant in enum class com.blackrook.gloop.glfw.GLFWWindowHints.ContextReleaseBehavior
- APOSTROPHE - Enum constant in enum class com.blackrook.gloop.glfw.input.enums.KeyType
- attachToWindow(GLFWWindow) - Method in class com.blackrook.gloop.glfw.GLFWInputSystem
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Attaches this input system to a window.
- awaitEvents() - Static method in class com.blackrook.gloop.glfw.GLFWContext
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Polls and processes all pending events, but waits for an event first.
- awaitEvents(long) - Static method in class com.blackrook.gloop.glfw.GLFWContext
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Polls and processes all pending events, but waits for an event first for a specific amount of time.
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