Uses of Class
com.blackrook.gloop.opengl.gl1.OGLTexture
Packages that use OGLTexture
Package
Description
Contains OpenGL 1.X implementations.
Contains OpenGL 3.X implementations.
Utility classes for OpenGL stuff.
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Uses of OGLTexture in com.blackrook.gloop.opengl.gl1
Methods in com.blackrook.gloop.opengl.gl1 that return OGLTextureModifier and TypeMethodDescriptionOGL11Graphics.createTexture()Creates a new texture object.protected OGLTextureOGL11Graphics.getCurrentActiveTextureState(int targetId) Gets the current texture state.OGL11Graphics.getTexture(TextureTargetType target) Gets a texture currently bound to a target.Methods in com.blackrook.gloop.opengl.gl1 with parameters of type OGLTextureModifier and TypeMethodDescriptionvoidOGL11Graphics.destroyTexture(OGLTexture texture) Destroys a texture object.protected voidOGL11Graphics.setCurrentActiveTextureState(int targetId, OGLTexture texture) Sets the current texture state.voidOGL11Graphics.setTexture(TextureTargetType target, OGLTexture texture) Binds a texture object to the current active texture unit on the specified target. -
Uses of OGLTexture in com.blackrook.gloop.opengl.gl3
Methods in com.blackrook.gloop.opengl.gl3 with parameters of type OGLTextureModifier and TypeMethodDescriptionvoidOGL30Graphics.attachFramebufferTexture2D(AttachPoint attachPoint, OGLTexture texture) Attaches a texture to this frame buffer for rendering directly to a texture. -
Uses of OGLTexture in com.blackrook.gloop.opengl.util
Methods in com.blackrook.gloop.opengl.util that return OGLTexture