Uses of Enum Class
com.blackrook.gloop.opengl.enums.FaceSide
Packages that use FaceSide
Package
Description
Contains encapsulated OpenGL enum values.
Contains OpenGL 1.X implementations.
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Uses of FaceSide in com.blackrook.gloop.opengl.enums
Subclasses with type arguments of type FaceSide in com.blackrook.gloop.opengl.enumsMethods in com.blackrook.gloop.opengl.enums that return FaceSide -
Uses of FaceSide in com.blackrook.gloop.opengl.gl1
Methods in com.blackrook.gloop.opengl.gl1 with parameters of type FaceSideModifier and TypeMethodDescriptionvoidOGL11Graphics.setFaceCullingSide(FaceSide side) Sets the face side(s) that are culled if face culling is enabled.voidOGL11Graphics.setMaterial(FaceSide faceside, OGLMaterial material) Sets the current material used for drawing polygons and other geometry, and will remain doing so until this is changed.voidOGL11Graphics.setMaterialAmbientColor(FaceSide faceside, float red, float green, float blue, float alpha) Sets the current material ambient color used for drawing polygons and other geometry.voidOGL11Graphics.setMaterialAmbientColor(FaceSide faceside, int argbColor) Sets the current material ambient color used for drawing polygons and other geometry.voidOGL11Graphics.setMaterialAmbientColor(FaceSide faceside, Color color) Sets the current material ambient color used for drawing polygons and other geometry.voidOGL11Graphics.setMaterialDiffuseColor(FaceSide faceside, float red, float green, float blue, float alpha) Sets the current material diffuse color used for drawing polygons and other geometry.voidOGL11Graphics.setMaterialDiffuseColor(FaceSide faceside, int argbColor) Sets the current material diffuse color used for drawing polygons and other geometry.voidOGL11Graphics.setMaterialDiffuseColor(FaceSide faceside, Color color) Sets the current material diffuse color used for drawing polygons and other geometry.voidOGL11Graphics.setMaterialEmissionColor(FaceSide faceside, float red, float green, float blue, float alpha) Sets the current material emission color used for drawing polygons and other geometry.voidOGL11Graphics.setMaterialEmissionColor(FaceSide faceside, int argbColor) Sets the current material emission color used for drawing polygons and other geometry.voidOGL11Graphics.setMaterialEmissionColor(FaceSide faceside, Color color) Sets the current material emission color used for drawing polygons and other geometry.voidOGL11Graphics.setMaterialShininessFactor(FaceSide faceside, float f) Sets the current material shininess factor used for drawing polygons and other geometry.voidOGL11Graphics.setMaterialSpecularColor(FaceSide faceside, float red, float green, float blue, float alpha) Sets the current material specular color used for drawing polygons and other geometry.voidOGL11Graphics.setMaterialSpecularColor(FaceSide faceside, int argbColor) Sets the current material specular color used for drawing polygons and other geometry.voidOGL11Graphics.setMaterialSpecularColor(FaceSide faceside, Color color) Sets the current material specular color used for drawing polygons and other geometry.