Uses of Class
com.blackrook.gloop.glfw.GLFWWindowHints
Packages that use GLFWWindowHints
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Uses of GLFWWindowHints in com.blackrook.gloop.glfw
Methods in com.blackrook.gloop.glfw that return GLFWWindowHintsModifier and TypeMethodDescriptionGLFWWindowHints.setAccumAlphaBits(int value) Sets the next created window's accumulation framebuffer's alpha bits.GLFWWindowHints.setAccumBlueBits(int value) Sets the next created window's accumulation framebuffer's blue color bits.GLFWWindowHints.setAccumGreenBits(int value) Sets the next created window's accumulation framebuffer's green color bits.GLFWWindowHints.setAccumRedBits(int value) Sets the next created window's accumulation framebuffer's red color bits.GLFWWindowHints.setAlphaBits(int value) Sets the next created window's framebuffer's alpha bits.GLFWWindowHints.setAutoIconified(boolean value) Sets if the next created window starts iconified on creation.GLFWWindowHints.setAuxBuffers(int value) Sets the next created window's auxiliary buffers.GLFWWindowHints.setBlueBits(int value) Sets the next created window's framebuffer's blue color bits.GLFWWindowHints.setCenteredCursor(boolean value) Sets if the next created window starts with the mouse cursor centered over it (fullscreen only).GLFWWindowHints.setClientAPI(GLFWWindowHints.ClientAPI clientAPI) Sets which client API to create the context for.GLFWWindowHints.setCocoaGraphicsSwitching(boolean value) Specifies whether to enable Automatic Graphics Switching, i.e.GLFWWindowHints.setCocoaRetinaFrameBuffer(boolean value) Sets whether to use full resolution framebuffers on Retina displays.GLFWWindowHints.setContextCreationAPI(GLFWWindowHints.ContextCreationAPI contextCreationAPI) Sets which context creation API to use to create the context.GLFWWindowHints.setContextNoError(boolean value) Sets whether errors should be generated by the context.GLFWWindowHints.setContextReleaseBehavior(GLFWWindowHints.ContextReleaseBehavior contextReleaseBehavior) Sets the release behavior to be used by the context.GLFWWindowHints.setContextRobustness(GLFWWindowHints.ContextRobustness contextRobustness) Sets the robustness strategy to be used by the context.GLFWWindowHints.setContextVersion(int major, int minor) Sets the OpenGL version.GLFWWindowHints.setDecorated(boolean value) Sets if the next created window is decorated on creation.GLFWWindowHints.setDepthBits(int value) Sets the next created window's depth buffer bits.GLFWWindowHints.setDoubleBuffered(boolean value) Sets if the next created window is double-buffered.GLFWWindowHints.setFloating(boolean value) Sets if the next created window starts floating, or rather, "always on top".GLFWWindowHints.setFocused(boolean value) Sets if the next created window gains immediate focus on creation.GLFWWindowHints.setFocusOnShow(boolean value) Sets if the next created window requests focus when shown.GLFWWindowHints.setGreenBits(int value) Sets the next created window's framebuffer's green color bits.GLFWWindowHints.setMaximized(boolean value) Sets if the next created window starts maximized on creation.GLFWWindowHints.setOpenGLDebugContext(boolean value) Sets whether to create a debug OpenGL context, which may have additional error and performance issue reporting functionality.GLFWWindowHints.setOpenGLForwardCompatibility(boolean value) Sets whether the OpenGL context should be forward-compatible, i.e.GLFWWindowHints.setOpenGLProfile(GLFWWindowHints.OpenGLProfile openGLProfile) Sets which OpenGL profile to create the context for.GLFWWindowHints.setRedBits(int value) Sets the next created window's framebuffer's red color bits.GLFWWindowHints.setRefreshRate(int value) Sets the next created window's refresh rate.GLFWWindowHints.setResizable(boolean value) Sets if the next created window is resizable (manually, not via methods).GLFWWindowHints.setSamples(int value) Sets the next created window's multisample samples.GLFWWindowHints.setScaleToMonitor(boolean value) Sets if the next created window resizes proportionally to each monitor it touches.GLFWWindowHints.setSRGBCapable(boolean value) Sets if the next created window is SRGB Capable.GLFWWindowHints.setStencilBits(int value) Sets the next created window's stencil buffer bits.GLFWWindowHints.setStereo(boolean value) Sets if the next created window is in stereo mode.GLFWWindowHints.setTransparentFramebuffer(boolean value) Sets if the next created window can have a transparent framebuffer (not supported everywhere).GLFWWindowHints.setVisible(boolean value) Sets if the next created window is visible on creation.Constructors in com.blackrook.gloop.glfw with parameters of type GLFWWindowHintsModifierConstructorDescriptionGLFWWindow(GLFWWindowHints hints, GLFWMonitor monitor, GLFWWindow sharedWindow, String title, int width, int height) Creates a new GLFW window, sharing its OpenGL resources with another window.GLFWWindow(GLFWWindowHints hints, GLFWMonitor monitor, String title, int width, int height) Creates a new GLFW window.GLFWWindow(GLFWWindowHints hints, GLFWWindow sharedWindow, String title, int width, int height) Creates a new GLFW window, sharing its OpenGL resources with another window.GLFWWindow(GLFWWindowHints hints, String title, int width, int height) Creates a new GLFW window.